Can I Play? Classroom Program Guide
A ready-to-use classroom reading program
A book students want to read.
Bring students into Keli Stennes’s story of chasing a dream and deciding what she is willing to change to pursue it.
The Classroom Study Guide turns Can I Play? into a complete, no-prep unit with discussion questions, reading checks, writing prompts, and book-report choices. The guide cover identifies grades 7-12; the teacher introduction describes the novel as age-appropriate for grades 8-12.
Quick Cost Estimate
How many students are in your classroom?
Enter a whole-number quantity of 1 or more.
Free shipping. Taxes excluded. Estimate only. Mixed titles count toward your total quantity. For quantity-order details, see the Custom Classroom Order Form.
Written by J. Dillard, retired volleyball coach and author
Discuss.
Write.
- Discussion questions
- Character and theme work
- Quick-writes and reports
- Pop quizzes
Can I Play... would you change everything for a chance?
Make every chapter count.
Use a memorable coming-of-age story to invite thoughtful reading, discussion, and writing without spending your evenings building the unit from scratch.
01A story students can connect with+
Sixteen-year-old Keli wants a chance to play volleyball at the next level. Pursuing that dream means leaving the people and places she loves, then finding her footing in a new school. Students follow her choices, friendships, setbacks, and growth.
The story opens a natural path into character, conflict, point of view, identity, belonging, confidence, pressure, and finding your voice. Volleyball is the setting, but the questions reach beyond the gym.
02The teaching materials are ready to use+
The Classroom Study Guide gives you a complete, no-prep path through the novel. It supports close reading and keeps discussion grounded in the text.
- Eight instructional units with discussion and text-evidence questions
- Character profiles, theme work, and reading checks
- Five short pop quizzes, each with five multiple-choice questions and one Prove It evidence response
- Quick-writes, personal-response prompts, and argument writing
- Five book-report options
- A ready-to-run Can I Play Showdown classroom game with a 100-question bank
The preparation is already done. Choose the pieces that fit your class and schedule.
03Flexible for different classrooms+
The guide cover identifies grades 7-12; the teacher introduction describes the novel as age-appropriate for grades 8-12. Use it as a whole-class read, in literature circles, for independent reading, or in reading, advisory, and intervention classes.
Each student can work from a personal copy. Teachers who want to project selected chapters or guided-reading sections on a smartboard can request written permission.
The same guide can support a full class read or a smaller group working at its own pace.
04Students read, discuss, write, and take part+
Short chapters and a fast-moving story help keep students engaged. Ready-to-use prompts give them a way to respond in writing, support ideas with evidence, and learn from one another.
The classroom game adds a little friendly competition to review and discussion. Book-report and essay choices give students several ways to show what they understood.
The Classroom Read set
A ready-to-use classroom set for Can I Play?, built around a 25-copy order and supported by the Classroom Study Guide.
- ✓Order copies for each student, available in paperback and eBook formats
- ✓The complete Classroom Study Guide
- ✓Character profiles and book-report ideas
- ✓Ready-to-use discussions, quizzes, writing, and activities
Official school purchase orders are accepted. Allow 10-14 days for delivery. A 30-day money-back guarantee gives you room to make sure the program is right for your class.