Classroom Study Guide
Can I Play? — Classroom Study Guide
A complete English class companion for teachers and students. Discussion questions, reading activities, pop quizzes, and book report ideas — all ready to use.
↓ View and Download the Study GuideDiscussion Questions
Chapter-by-chapter prompts that spark real conversation about identity, pressure, and belonging.
Pop Quizzes
Quick comprehension checks to keep students engaged and accountable throughout the read.
Book Report Ideas
Creative writing prompts and structured report formats ready to assign on day one.
What's Inside the Guide
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What's Inside the Can I Play? Classroom Study Guide
Eight ready-to-teach units. Easy, written out and ready for you to use, also the Classroom Study Guide is available in docx format so you can add or edit if you choose. Or just make notes for the future.
Thirteen character profiles. Written for you, to get a quick understanding of Keli and everyone around her.
A 100-question bank - with the answers included. In story order, so pop questions can be ready for where they are suppose to be in the story. Use for more pop quizzes if you would like. No hunting, no prep.
Five printable pop quizzes. Five multiple-choice questions each, plus a Prove It response that makes students back a claim with a specific scene from the book. Answer key included on its own removable page.
The Can I Play Showdown. A classroom game with a running scoreboard that carries the entire unit. Four teams, a rotating student quizmaster, and about ninety seconds a day from you. Official rules included, ready to post.
Five book report angles. Character study, theme argument, would you change everything for a chance, should her small town have supported her? point of view, and of course the summary of the book and how your life is similar or different that hers. . Same novel, thirty different papers instead of thirty summaries.
Discussion questions built for evidence. Every question sends students back into the book to prove it, and back into their own lives to answer it. Includes a structured debate on the novel's central decision, with real support on both sides.
Classroom activities that run themselves. A theme-tracking group presentation, a consequence web that maps one decision across every character, and a claim-evidence-explanation writing frame your students can use all year.
Clean, age-appropriate, and zero prep. Written for grades 8–12. Nothing you'll need to preview twice or explain to a parent, and no preparation beyond reading the chapter. This guide is the prep.
Ready to Use in Your Classroom
Download the full guide as a PDF — print it, share it digitally, or project it. No prep work required.
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